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Post by thedoktor on Jun 3, 2013 14:36:38 GMT
Predominately water maps don't necessarily need to have everything in the water. small islands for labs and some early-game resources should be enough. Have most combat then take place in the water. maybe some small islets here and there. Kinda like Islets map or Bikini Atoll but all land masses are a lot smaller and more sparsely distributed.
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Post by BARRY MANILOW on Jun 8, 2013 5:03:00 GMT
We were fondling shark nets. I think it would be cool to have a growable sea fence to match the growable bramble fence. I agree that there should be more water buildings, but not that you should be able to build more of the existing ones on water. If there are maps which are predominantly water, this could lead to some important battles over buildable land, so maybe. Problem is if someone (read: Puglin) camps artillery everywhere and you can't make any creatures to kill them because you can't build chambers.
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MERRY CROMBMAS!
Snowflake
I am the Supreme Master of this universe!
Posts: 7
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Post by MERRY CROMBMAS! on Jun 26, 2013 6:18:51 GMT
I have an idea, we could implement creatures that are fictional (not dragons, unicorns) from many series that many of us have probably watched, like The Future is Wild, Alien Planet, etc... Many of these animals could be unique.
Ex: Arrowtounge, Level V and is able to use sonar and lash its tounge as a ranged attack. A poison tipped arrowtounge would be OP, but you could balance this by making it a bit expensive.
Daggerwrist: Level IV, can use hovering (from its skin flaps), and do a leeching attack like one of you suggested (since daggerwrists suck out fluids)
Sharkopath: Level III, a pack hunting shark. Plus you could use its chromatophores as a way for a new ability (Daze), which could distract enemies for 7 seconds or so by having the shark show pretty colors this could also be an ability for the Cuttlefish and the Chameleon. This also brings me to the Rainbow Squid, which could have the same ability, but would be the largest creature that could have this ability.
Skewer: A sadistic Level IV pamphlet with horns,a stronger Hornbill if you will. The skewer could have an impale ability which would allow it to carry small creatures with its skewer and drop it to the ground and cause severe damage.
Eosapien: Level V pamphlet that can basically drift and has a ranged attack by throwing spears. It could also have pack hunter.
Velociraptor ( not fictional and has been suggested numerous times I know -_-). I propose a new ability which would basically be a call, a call that the raptor could do to cause members of the same species to sprint incredibly quick and reach and assist the caller. The sprint would be faster than the default run speed. This could be added to many dinosaurs, but I think it would work best with the raptors.
Just some ideas. If you havent watched any of those series, do so, they're amazing!
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Post by Sawslig Steve. And William. on Jun 27, 2013 3:53:00 GMT
Uhhhhhhhhhhhhhhhhhhhhhh.
Hm.
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Post by pathfinder on Jun 27, 2013 17:37:16 GMT
Will has cited he is strictly anti-fiction. However, a mod that ONLY uses these fictional creatures would be nice. Pulling from various media would have a great line-up of creatures. I haven't seen After Earth yet but it seems to have a lot of cool fauna in it.
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MERRY CROMBMAS!
Snowflake
I am the Supreme Master of this universe!
Posts: 7
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Post by MERRY CROMBMAS! on Jun 27, 2013 23:56:20 GMT
I see that now, but I agree that having a mod like that would be pretty nice and it could add new features and creativity.
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Post by Martin123xyz on Aug 22, 2013 17:57:50 GMT
Presuming that ideas are still being collected, examined, and realized, I am going to contribute to this discussion by expressing my opinion on the already suggested ideas and possibly add some of my own.
Overall, like many of the others here, I would not want to see significant changes being made to the game that would alter the atmosphere altogether and make the game feel as something only superficially similar to its predecessor. I would like to see some new features added and some problems taken care of, but I would not like to see features taken away or altogether replaced.
As far as the appearance of the game is concerned, I would like to see the graphics somewhat improved but I wouldn't like to see the appearances of everything completely changed. I suppose that more details should be added to the already existing graphics, i.e. images should be sharpened and clarified, but not much more. Anyway, I don't really mind the graphics as they are now.
As far as the new features go, I would like a new campaign, with a storyline and objectives as interesting and well thought-out as those of the original campaign. However, I would like a much longer campaign and a more challenging one, since I passed the original campaign in just a week's time and felt disappointed to not have any more such challenges to play.
I would also like for the multiplayer mode to be able to be activated from within the game, since it doesn't seem to work right now. It seems that additional applications like Game Ranger have to be used. However, I don't really know how this works so I don't have any concrete ideas.
Furthermore, I would be happy to see a ranking system counting losses, victories and similar statistics, such as which maps were played how many times, how long games lasted, which armies have won the most time, and so on. I would also like for the game statistics given at the end of every skirmish game to be recorded permanently and not vanish as soon as the game is finished. Just as playback recordings can be reviewed any time, I would like for the statistics of every skirmish game to be able to be reviewed any time.
As far as other game modes are concerned, I am open to the idea, though I don't really know what kind of modes those could be. I don't suppose there could be a Puzzle Mode or Relaxed Mode, since that doesn't really fit in with the nature of the game as it is.
As far as the animal stock, I am enthusiastic about new animals being added (but not old ones being taken away); possibly many of the ones that have already been created for the different mods could be added to this second Impossible Creatures. However, I do not like fictituous animals so I would not like to see the alien or the dragon. Also, I do not like creatures that are too similar too each other, though I don't think there has been any instance of that so far. I also would not like humans to be added to the animal stock except possibly in a potential campaign version of the game - something related to Dr. Ganglion's and Upton Julius's original plans.
Furthermore, I would like for new abilities to be introduced for the creatures, such as draining an enemy's life to heal oneself or retreating in a shell, but I don't like some other ones, such as carrying other creatures or stampeding. I would like for air creatures to be able to land and for land creatures to be able to take off (if winged). I wouldn't like for the creatures to eat anything, though. I also wouldn't like them to be able to hide, jump, or climb.
On the topic of balancing creatures' abilities, I don't think that much balancing needs to be done. I don't mind that some creatures don't do much (such as the mountain lion) or that they are too small or too big. I don't think their sizes need to be readjusted or their abilities altered. I also don't like the division between defense and agility as proposed - I don't think that would be a viable feature.
As far as the map stock goes, I am very eager about new maps. In fact, I think that maps are one of my favorite things about the game. However, I don't want the maps to be peculiar or unrealistic. I want them to resemble the original maps that came with the original game or the maps in the Creature Chaos map pack (with some exceptions, such as Camasp Wars). I would also like the maps to allow for more than six players, but not more than eight, since I think the game would get of hand like that.
Also, I would like to see more colors available for the players, possibly pink and orange, since they are rather basic colors which are missing from the options. Anyway, this would be necessary if there should be more players. I would also like new types of terrain, such as icy or marshy. Perhaps, there could be alternations between night and day and weather phenomena.
By the way, I wouldn't like to see cities - I think that the wilderness is fine for the maps. I also don't think there should be any economical elements in the game, such as cities which could be built and which could trade with each other, or the like.
As far as the buildings and henchmen are concerned, I am open to the idea of more building and different types of henchmen, but not alien or Stone Age henchmen (and similarly, not alien or Stone Age henchmen). Perhaps the buildings could look differently in each type of map (arctic, desert, savannah) and the henchman could be dressed differently or have different appearances overall. However, I don't want to see the creatures dressed or equipped with anything and I don't want any costumes, branding, logos, or other such unnecessary details. I think they would make the game look gaudy.
As far as the new structures are concerned, I am open to the idea of vehicles and weaponry for the henchmen (similar to Rex's weapon) and to structures such as ladders, bridges, and rafts, which henchmen could build to transport themselves to inaccessible areas and to be able to build on water. I would also like a henchman garrison structure.
Moreover, I would like for more gyrocopter to be able to be built and for them to be able to carry more units. I would also like for fences to be able to be built - something like the bramble fence, but possibly made of wood. I don't really like bramble fences. I would also like for the soundbeam towers to be further upgradable, making them stronger.
In regard to building features, I like the lab shield feature and the option to convert coal into electricity (and presumably vice versa) in a workshop. I think they should be integrated.
As far as new resources are concerned, perhaps henchmen could also collect stones, metal, and wood to be able to build structures and to be able to make creatures with.
P.S. I would also like the players to be able to be renamed, since this doesn't appear to be an option now. Also, I would like separate zoos in the Army Builder for every player, since I can't create creatures for the new players this way, since it tells me that I already have the creature I want to make in the zoo. This is very frustrating. I would also like to be able to give my armies longer names.
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Post by MERRY CROMBMAS! on Oct 23, 2013 20:09:59 GMT
I'm liking allot of these ideas, especially the henchmen transports/versatility ideas (Not too sure about giving the henchmen guns as that would make people build henchmen to defend the base instead of creatures) and the adding of the agility stat. I also like the idea of turtles going into their shells for a high defense boost. (I would combine that with something big and make walls that are stronger then bramble. This idea could also be used to make a wall in the sea.) However, the thing I really want to see in IC2 is the continuation of the campaign storyline. When the campaign ended it left us with a MAJOR cliffhanger. It completely blew my mind when the pupils in rex's eyes turned white. At that moment we knew rex was a product of the sigma technology and he was becoming more like the creatures he was controlling. Also I would really like to see a better way of sending mass amounts of creatures to a destination. Example is, sending 20 creatures to move and attack the enemy base, all the creatures turn into a single moving line. I want that to change into, sending 20 creatures to move and attack the enemy base, all the creatures move in an unorganized mass (cause they are animals not solders who know how to make ranks) and attack in an unorganized mass. Another random idea, The labs are big flying trains, as whitey hooten put it. Why not allow the labs to be mobile? This would allow for many new strategies such as when your base is overrun you can attempt to move your lab to a safer location. Of course their would be downfall's to it. Moving the lab would cost considerable amounts of coal and electricity much like using your radar. If you flew the lab then it would take considerable more damage (like when velika le pet used her sperm eels in that one cut seen to do considerable damage in like 3 attacks with only two units.) You could allow your henchmen to build tracks and you can move the lab saftley (and less costly) along the ground to (this coal pile is all used up) hey! the next coal pile. The tracks idea came from having to face dr. ganglion when he had his 6 advanced labs gang up on you. (The cheap ********, I still can't beat that mission without cheating.) *adding on to my last edit Although I am against adding new types of resources to depend on such as metal or wood, I will accept adding gasoline (my reason of accepting it is it was already introduced to the game via campaign.) In the first mission in the campaign rex and lucy had to get gas in order to fly the lab. The gas was carried by a henchmen and the henchmen had to bring the gas to the lab. If gas is implemented it should only be used to fly the lab or move the henchmen transports like jeeps. If you move the lab by tracks it should cost coal. The gas could be acquired via this structure around an area where you specify has gas in it, much like creating a man made coal pile. scontent-a-sea.xx.fbcdn.net/hphotos-prn2/960032_603803176347850_549970649_n.jpgYou then build a workshop and have your henchies start gathering. I would still prefer no new resources but like I stated earlier I would accept this concept because it was already introduced in the original IC.
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Post by killintime on Feb 2, 2014 1:15:12 GMT
I made a map in the past that was pure water (with spots for an expansion and lightning rods) in the past, placing the lab and coal underwater worked fine, they just look weird visually.
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Post by www on Sept 2, 2014 21:20:46 GMT
what happened to this?
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Post by Sawslig Steve. And William. on Sept 2, 2014 22:14:25 GMT
I guarantee it never started.
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Post by muffinshit on Dec 20, 2018 5:11:16 GMT
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