|
Post by BARRY MANILOW on Sept 24, 2013 13:57:39 GMT
We're splitting the current patch notes into two releases. This is because we don't have time right now to get big things like models, maps and textures sorted out, but we'd like to get the simpler changes out there without too much of a wait.
Key: Proposed change Completed change Rejected change Change in contention
ISSUES TO FIX:
Maps: - Update various aspects of Tellurian maps to improve playability
Gameplay: - Spitting spider attack delay - Reduce cost of web to match nerf
Models: - Whaleshark limb issues - Octopus head connector and leg wierdery - NMR is properly bad - Man O' War animations
Suggested changes (for discussion and testing): - Balance Bob to reduce power when big
|
|
|
Post by Fuck you Steve on Sept 26, 2013 19:34:15 GMT
Nice
|
|
|
Post by Blother Had Me Like on Sept 27, 2013 0:24:16 GMT
^ What is this
|
|
Pabu
Snowflake
Por'al Here Por'al there!
Posts: 43
|
Post by Pabu on Sept 27, 2013 6:43:43 GMT
Prospective patch notes, I do believe, if you're referring to the first post, however, if you're referring to the 2nd post by Admantus, then it should appear to be a post that is conveying Admantus' approval of the first post, which, incidentally, is consisting of patch notes.
|
|
|
Post by Blother Had Me Like on Sept 27, 2013 13:04:44 GMT
^ and what is this?
|
|
|
Post by Sawslig Steve. And William. on Sept 27, 2013 20:50:10 GMT
Oh god, please tell me Will did that.
|
|
|
Post by Sawslig Steve. And William. on Sept 29, 2013 21:21:06 GMT
Harbour needs an update, as the cliff next to the south expo is close enough for bombardiers to hit the north Lab. Will already knows but I'm saying it again.
|
|
|
Post by Blother Had Me Like on Sept 30, 2013 13:02:22 GMT
Also the top base is so much easier to defend compared to the bottom base
|
|
|
Post by Sawslig Steve. And William. on Sept 30, 2013 14:09:32 GMT
Does not require update. The cliff's close enough to hit the south lab too ^.^. Also on small maps it's inevitable, a bit. Keep in mind that these were only like size 8-- a size 12 could probably have bombarded your lab from the beach outside my base.
Also Kevin's right-- north base's expo, for instance, is pretty sheltered and has the high ground advantage. But y'know, I've never actually had a problem with the map balance, largely because there's not really any time for strategy xd. Still, as I said, Kevin's right.
Also whoever changed Demon's sig to a scanning-electron-microscope photograph of a skipper caterpillar's foot is some kind of mad genius.
|
|
|
Post by Blother Had Me Like on Sept 30, 2013 14:28:30 GMT
Considering the beetles need vision to attack (unless I'm wrong?) the enemy should already be in your base attacking you, so it seems fair that the beetles can attack you as well. Unless you are using the extreme henchmen sight to allow you to attack the base because a slight nerf should be considered for that upgrade.
No time for strategy? How do you not have a strategy when you play? Just ask Dave how I would beat him every time on that map by fencing the my land entrance and then attacking from by water. I had full control of every expansion on the map because I have so much more access when I have the top base.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2013 2:06:51 GMT
You know what you guys should do? Make another expansion for your pack to add more birds.
|
|
|
Post by Sawslig Steve. And William. on Dec 17, 2013 12:15:58 GMT
My name is Pablo and I want to feed on your juicy grapefruit.
|
|
|
Post by Sawslig Steve. And William. on Dec 18, 2013 20:49:47 GMT
I actually typed succulent but you know.
|
|
|
Post by Sawslig Steve. And William. on Dec 19, 2013 8:35:17 GMT
Some things just don't translate well.
|
|
|
Post by KingSpode on Feb 10, 2014 21:09:38 GMT
So you guys are actually still working on this mod? Niiiice. xD
|
|