So the army I have set up is a little derpy in my eyes but thats why i'm submitting this army here, (and hopfully I can actualy get in a game with you guys here to get better and ACTUALLY PLAY WITH PEOPLE)
So I actualy have a tier one which seems cancer but it's not bad in my eyes.
Tier 1:
Wolvarine/Mantis Shrimp
Mantis: head and front legs
Wolvarine: body, back legs, and tail.
Reasoning: I chose this because I wanted utility that will be cheap and will be available all game, the utility? Scouting. This guy will burrow all over the place and reveal the world to me, immune to so once defile does come into play he can hide inside the defiled zone and i don't have to move him.
Tier 2:
Grizzeled Russian Bear/Hyena
Bear: Head, front legs, and body
Hyena: Legs and tail
Reasoning: Tier 2 melee wall/beatstick. It's not amazing, not that tanky, but it's got pack hunter so I can spam as a damage beatstick at least.
Shield Bug/Chimpanzee
Bug: Head and Body
DA MONKEH: both legs, and tail
Reasoning: Teir 2 ranged unit, artilery because I don't think I need any other advaced artillery because i just need one right? Either way It's to actually wall the russian bears, these go in front and shell the army that the mantis found, once they get into melee (since deflection of direct range) flank or move in the russians. Against other artillery I would just send the bears in, it depends on the enmeys comp I suppose.
Tier 3:
Dolphin/Horse
Dolan: Head and Tail
Horse: I wonder...
Reasoning: Tier 3 unit is slightly better in terms of costs and what not to the tier 4, but this doesn't have immunity, its just a hit and run horse squad to support the others. It's actually decent in melee as well but, I woun't trust it.
Warthog/Walking stick
Wartz: Head, front legs, torso.
Walking stick: back legs, tail.
Reasoning: Stealth tanks, distract them with the dolphin horse, flank with the real meat of the party. Literally it.
Tier 4:
Snow owl/Cockroach
Owl: Everything but the legs
Roach: Nothin but leg, hot hot leg, leg so hot you fry an egg.
Reasoning: Mane unit with lots of sight, conceal, regen, and flying. This is basically a dot bomber that flies over battlefields and poops on everyone. Making the enemy foreced to fight in situatsion where they have stealth detection, or die.
Hippo/Jaws
Jaws: Body and tail
Hungry Hungry Hippo: Head and legs.
Reasoning: Heavy beatstick unit with herding and immunity. expensive but its all terain and can do damage, and if they arn't being focused frenzy will be poped.
Tapir/Orca
Orca: Head and tail
Tapir: Body and arms
Reasoning: This is the main sonic unit, granted the tier 3 one seems better in my eyes but, this is for sonar pulse if they are removing the digging crabs or for areas that I can't spot with them (tower range) as well as having pack hunter to boost the damage.
Tier 5:
Croc/Gorrila
Croc: Head, back legs, and tail.
Rilla: Arms and body.
Reasoning: I tend to not get tier 5 in most matches against bots because it's SOOOO EXPENSIVE! (5000 ENERGY WTF!?!) So I only stuck with one to be a sheer melee monster, leap attack to get into melee fast, 42 melee damage, and herding to help it become slightly tanker. Granted it's not the BEST I could do with lvl 5 but it's what I had avilible to me that had immunity.
Thats the army, any tips or anything would be nice. Or an actual living oppoent @.@