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Post by Sawslig Steve. And William. on Apr 27, 2011 13:44:08 GMT
... What do we want to Do with it?
I want to implement agility as like a second kind of defense that governs how likely the creature is to dodge an attack, and then implement display, which lowers the target creature's agility. That would be great.
I also want to introduce, on specific maps, a day/night rotation system. We can, supposedly, already do this, with triggers (which I've been meaning to look into), but we can't make it have any effect on gameplay. I want to be able to make some creatures diurnal and some creatures nocturnal, making otherwise useless heads see better at night. An optional feature, of course, that you can turn off.
I also still think a climb ability would be pretty cool.
And I want to implement a new pack-based ability for ants and *UNRELEASED* and such.
HMmmMmm.
I'm also veeerrry tempted to suggest a kind of camouflage-- call it mimic, or ambush, or whatever-- for creatures like the praying mantis, that functions only when the creature is standing still. Dunno, not completely sold on this.
Thoughts, or other suggestions?
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Post by BARRY MANILOW on Apr 27, 2011 15:41:40 GMT
Yes.
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MERRY CROMBMAS!
Marmadyke
In my special places.
2%
whoever thought of l?estosterone is a genius, its a brilliant name
Posts: 496
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Post by MERRY CROMBMAS! on Apr 27, 2011 16:29:21 GMT
I don't think you should get excited about this, as it very probably won't happen. It'll only make you feel bad.
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Post by Sawslig Steve. And William. on Apr 28, 2011 5:07:11 GMT
No, I'm fully aware it won't ever happen, old bean. I'm a realist by trade. Buuut I also like to be prepared, just in case a miracle occurs. Although I will say I have a penchant for taking on hopelessly optimistic projects with little to no chance of success. Isn't that right, Del? .
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Post by Sawslig Steve. And William. on Apr 29, 2011 5:36:10 GMT
OKAY MORE BATSHIT LUNACY.
I want a submerge ability which amounts to digging, only it's underwater. Put it on the head, I guess? Give it to Squiddy T and probably Spermy, a couple others...
Introducing shark-nets and some kind of underwater soundbeam tower for water defense...
Okay, here are the really never-going-to-happen ones. Ready? Brace for stupidity.
1. Rather than selecting an army of 9 creatures with which to do battle, you instead select a zoo of, say, 18 creatures (though you can still only have 9 active at any given time). Enable the army-builder ingame, but not the combiner, only the zoo, so you can swap in creatures while swapping out others. I think this might actually ruin things a bit, though. I dunno. Gimme feedback.
2. Implementing a third resource (because I seem to recall that only having two resources was one of the things that made the gaming community go "EWWW YUCKY SIMPLE GAMEPLAY"). This resource could be called "Research" and be a cumulative kind of thing-- i.e. you have an income per second which you can bolster by adding more research-gathering... Things... And a cost per second which drains your research, based on certain factors. If the cost becomes greater than the income, your overall level of research starts to decrease until it hits zero. If anyone has ever played Supreme Commander, or similar games (I think I heard Sins of a Solar Empire does it too?) you'll know what I'm on about.
Let me explain the system. Making creatures wouldn't use up any research; instead, the amount of research cost per second depends on what creatures are available to you.
Level one creatures would cost 0 research per second per species, level 2's would cost maybe 1, level 3's would cost 2, etc. etc. It's a bit tricky to explain... Let me see...
Say you have an army with the full complement of nine critters. In that army are 2 level 1's, 1 level 2, 2 level 3's, 2 level 4's, and 2 level 5's. This army, at level 1, would cost 0 research per second. At level 2, you suddenly have a research cost of -1r/s (research per second), because you have one level 2 species which you can now use. At level 3, your cost is -5r/s, because you have two L3's, and each species takes 2r/s.
By the time you hit level 5, you're using up 19r/s. This is my way of trying to ensure that (if we use the zoo system I mentioned above, or a different army builder system) people can't just hit l5 and go TROLOLOL *Replaces every creature in army with an l5*.
I think you would gather research... Kind of like a cross between coal and electricity. What I'm fondling is you have a building (say, research clinic...) and you garrisson henchmen in it. Say, each henchman gives you 1r/s, and you can only garrisson something like ten henchmen per centre. Research clinic might be a shit idea, though, because you can't get it until you get advanced structures.
I was fondling certain upgrades could also cost a finite number of research points.
Oh, by the way, if your cost exceeds your income and it gets all the way down to zero, you would either be unable to make creatures or they would take an extremely long time to build.
Totally ripping off Supcom and Supcom 2 with this. Lol.
By the way, I realise this would most likely be extremely super fucking hard to implement. I'm just sayin'.
Thoughts?
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Post by Matt on Apr 29, 2011 5:45:32 GMT
okay no to the zoo cuz we dont want to kill rushes because you could get plague whenever research sounds cool
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Post by Sawslig Steve. And William. on Apr 29, 2011 5:46:28 GMT
Wait what. Research sounds cool? I just mentioned it to you on Xfire and for 30 seconds all you'd say was "Lol xd".
... XD.
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Post by Matt on Apr 29, 2011 6:06:11 GMT
chup xd
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Post by BAM CROMBIE'D on May 30, 2011 21:02:34 GMT
Sorry for necroposting, but dodge is 100% possible without it. In case you didn't notice, there's attributes for dodge. (I can't seem to find the base atribute but I do believe I've seen it somewhere, exp is there so there is likely something like dodge-head, dodge-front, etc).
And damage type 128 is nondodgeable.
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Post by Sawslig Steve. And William. on May 31, 2011 2:37:17 GMT
Matt looked into that-- he couldn't find a way to make it work.
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Post by Sawslig Steve. And William. on May 31, 2011 2:40:49 GMT
... Can YOU?
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Post by wolverale on Jun 7, 2011 4:06:42 GMT
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Post by Matt on Jun 7, 2011 4:54:31 GMT
yes its not that hard changing damage types but dodge is a bit silly what i did was make 2 animals with exactly the same stats but one had 5 dodge (using dodge-head etc. etc. on all its limbs it really made no difference if you have a different way of going around things, go ahead.
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Post by MERRY CROMBMAS! on Jun 7, 2011 21:04:49 GMT
I don't get you. Half the time you go on about how great of a modder Leetskillz is. But then you start going on about how much you hate him.
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Post by Sawslig Steve. And William. on Jun 8, 2011 6:48:02 GMT
Visser, dun't poke the Wolverale. 'Tis okay to respect someone's abilities and still refer to them as a colossal cuntbag.
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