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Post by Sawslig Steve. And William. on Feb 1, 2011 8:09:07 GMT
Soooo. Everyone remember that spider I made from scratch? The one that was totally finished and just waiting to be exported? WELL LOL. TURNS OUT IT'S A BAD THING FOR A MODEL TO HAVE OVER A THOUSAND VERTICES AND PATCHES. For reference, the lobster has 362 vertices. Spider has 1168. I just found out that the object editor doesn't seem to be able to handle this, and thus kills itself in a fiery inferno. I think this is also the problem with velvet worm. Herrrrp. I FUCKIN' LOVE PROBLEMS. Especially when they mean I have to remake shit. Just making this post to say that while I don't know if this will push back the overall release date for the mod, it might. I know it will push back release for the spider...
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MERRY CROMBMAS!
Marmadyke
In my special places.
2%
whoever thought of l?estosterone is a genius, its a brilliant name
Posts: 496
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Post by MERRY CROMBMAS! on Feb 1, 2011 12:30:49 GMT
Poly count. I want poly count.
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Post by Sawslig Steve. And William. on Feb 1, 2011 14:53:01 GMT
Gotta convert it into editable poly to get that. Sec...
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Post by Sawslig Steve. And William. on Feb 1, 2011 15:10:02 GMT
Poly count is about two thirds of the way up on the right. Eheh. Eheheh... I think Object Editor has a point. =/.
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MERRY CROMBMAS!
Marmadyke
In my special places.
2%
whoever thought of l?estosterone is a genius, its a brilliant name
Posts: 496
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Post by MERRY CROMBMAS! on Feb 1, 2011 18:21:08 GMT
JESUS HARLENMEYER CHRIST THIS HAS LESS POLYS
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Post by MERRY CROMBMAS! on Feb 1, 2011 23:50:40 GMT
Lol FreeSpace.
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Post by Sawslig Steve. And William. on Feb 2, 2011 5:16:24 GMT
GODAMMIT YOU GUYS I'M SORRY.
>.<.
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Post by Sawslig Steve. And William. on Feb 2, 2011 8:55:46 GMT
LOL HOW THE FUCK DID I EVEN DO THIS?
I cut the model in half and started shaving off vertices. I need to get this half down to about 160-180 vertices so that when I copy and weld it it will have, like, 330 verts, like the lobster. I've removed the middles of all the legs, annihalated the torso and torn apart pedipalps. At the moment this half of the model still has 477 vertices.
XD.
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Post by Sawslig Steve. And William. on Feb 2, 2011 10:20:57 GMT
OKAY BIG SUCCES TEMPERED WITH A FAILURE OF ALMOST EQUAL MAGNITUDE. I just managed to export spidey with 570 vertexes, so the cap is probably 600 or so. Which is good. Even if parts of the spider are still pretty detailed, while the legs and carapace have like four patches each. XD. But, uh, now it's inherited the normalflippingbug we encountered in squid. I would fucking delight to know what causes that.
Eez gonna be a bitch to texture. Ofuckingwell.
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Post by Sawslig Steve. And William. on Feb 2, 2011 11:46:05 GMT
BEWM. ^Untex'd spider in Ted. Fixed the normals thing. Shaved it down to 4698 polygons. ='(. It doesn't look Too much worse than it did before. I guess this is a good chance to make some better textures...
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MERRY CROMBMAS!
Marmadyke
In my special places.
2%
whoever thought of l?estosterone is a genius, its a brilliant name
Posts: 496
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Post by MERRY CROMBMAS! on Feb 2, 2011 12:19:27 GMT
I think I see a smoothing/patching error just above and right of the head-like thing.
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Post by Sawslig Steve. And William. on Feb 2, 2011 13:01:09 GMT
There's a couple of those. They appeared because of all the drastic redesigning I had to do on the torso =/. They should disappear ingame, though. That's what happened with snail.
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Post by Matt on Mar 29, 2011 18:13:56 GMT
I like to Josh
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Post by Sawslig Steve. And William. on Mar 30, 2011 8:10:54 GMT
You mean the head? =P.
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MERRY CROMBMAS!
Marmadyke
In my special places.
2%
whoever thought of l?estosterone is a genius, its a brilliant name
Posts: 496
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Post by MERRY CROMBMAS! on Mar 30, 2011 8:37:19 GMT
Spiders don't actually have heads, so no.
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