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Post by Sawslig Steve. And William. on Jan 25, 2011 8:53:37 GMT
Here's a brief outline of what we're trying to achieve here.
Tellurian is a mod for Impossible Creatures which we hope will:
1). Balance IC, so that as many stock creatures are useful as possible. 2). Fill out the IC genetic library with new, interesting stock creatures that are useful without being overpowered. 3). Provide a whole new experience without sacrificing the fundamental feel of IC. 4). Introduce modelling and modding techniques which have never before been availlable to anyone besides Impossible Creature's developers themselves. 5). Be continually updated, and improved, so that no creatures remain overpowered or "abused" for long.
It is important to note that we're striving for professionalism, here. That means proper sciency creature bios and mostly sensible abilities-- though some sacrifices have to be made in the name of balance.
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Post by Matt on Jan 25, 2011 15:41:19 GMT
Here's a brief outline of what we're trying to achieve here. Tellurian is a mod for Impossible Creatures which we hope will: 1). Balance IC, so that as many stock creatures are useful as possible. 2). Fill out the IC genetic library with new, interesting stock creatures that are useful without being overpowered. 3). Provide a whole new experience without sacrificing the fundamental feel of IC. 4). Introduce modelling and modding techniques which have never before been availlable to anyone besides Impossible Creature's developers themselves. 5). Be continually updated, and improved, so that no creatures remain overpowered or "abused" for long. It is important to note that we're striving for professionalism, here. That means proper sciency creature bios and mostly sensible abilities-- though some sacrifices have to be made in the name of balance. Is this not the goal of all mods?
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Post by Sawslig Steve. And William. on Jan 25, 2011 16:16:14 GMT
Yes.
^.^.
Except professionalism bit.
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Post by Sawslig Steve. And William. on Apr 2, 2014 3:05:05 GMT
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