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Loner
Dec 5, 2014 11:06:31 GMT
Post by owens on Dec 5, 2014 11:06:31 GMT
Hi guys first post here. Loving the mod.
Anyway I have a question about loner. It seems very powerful on high level creatures especially those with high hp. What exactly are the bonuses? I created a Giant Squanther and was distressed to find it could do 400 damage to some creatures when it leaped (killer whale stick insect hybrid). My creature has only 35 base damage (42 thanks to research). My GS was relatively cheap, can regenerate, is amphibious and can 1 hit most level 3 creatures. I would hate to see what a punching anaconda could do to a lab or how quickly a dragon fly anaconda could destroy an anti-air.
Love the new creatures they fit in really well. The narwhal is a niche animal but is one of the few swimmers with horns and the biggest of them considered going up to 18 damage?.
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Loner
Dec 5, 2014 16:50:14 GMT
Post by Sawslig Steve. And William. on Dec 5, 2014 16:50:14 GMT
I'm not sure exactly what the bonuses are. I'd have to go look. But the thing keeping Loner from being overpowered is its very nature. Sure, it can do 400 damage, but that doesn't mean much if it's by itself versus 10 level 5 units.
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Loner
Dec 6, 2014 7:01:02 GMT
Post by owens on Dec 6, 2014 7:01:02 GMT
Thanks for the reply. I agree with you to a certain degree, I would love to see the numbers.
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Loner
Dec 29, 2014 2:58:11 GMT
Post by Sawslig Steve. And William. on Dec 29, 2014 2:58:11 GMT
Yeah; our vision was to make loner useful. This pretty much just meant boosting it to the point where a loner can rush in and take out an expo before enemy creatures appear, because no matter how tough a loner is, it will inevitably go down to 3 or 4 creatures of an equivalent level. The danger is that loners might be used for labrushing; but labrushing is kind of a separate issue altogether.
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Loner
Jan 8, 2017 18:00:58 GMT
Post by markucjo on Jan 8, 2017 18:00:58 GMT
well in late game when you mined out coal from lab, you can make fances all around and make loner not boosting artillery dmg too much (you can boost range, melee, artillery different amounts).
And loner should not boost defense too hard cos this would make attacking with 3-4 loners in different parts of map and making main army much smaller (you would have to send like 5 per loner and thats gives 15 units), the only problem is making lev 5 loner is hard on composition but over all its usage is similar to terran drops from StarCraft 2 where you do some eco dmg, but in mid-late game you mostly want to take favorable fight when enemy put some of his units to deal with loners. Its more of tactical use thing. But for that purpose you can use units without loner(just some units with mobility like hovering and shit), but cos ppl are not using loner that way there is not a real problem with abusing loner-harass thing.
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