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Post by Sawslig Steve. And William. on Jul 4, 2011 1:42:23 GMT
Stop adding numbers. Puglin gets confused. Uh, Byam, the problem with the projectiles is that they aren't FX's-- they're EBP's, actual models made in GMax. I could make one very easily, but we can't make the game use it unless we have the source code.
I agree that sounds would be cool, but I'm not sure if we can make the game use those, either...
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Post by MERRY CROMBMAS! on Jul 4, 2011 1:54:48 GMT
I'm pretty sure you can do that.
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Post by Byamarro on Jul 4, 2011 8:01:37 GMT
"4. That doesn't make play more fun--it just adds sound effects. xD" It's pleasant to hear roar of Cavitation artyllery.
"I could make one very easily, but we can't make the game use it unless we have the source code." So we can not import new FXs to game or what?
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Post by Matt on Jul 4, 2011 10:07:42 GMT
we can just not for artillery
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Post by Byamarro on Jul 4, 2011 10:26:25 GMT
Ok so... How to make it?
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Pabu
Snowflake
Por'al Here Por'al there!
Posts: 43
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Post by Pabu on Jul 4, 2011 15:06:28 GMT
4. That doesn't make play more fun--it just adds sound effects. xD For Mut it would make the game more fun, with his audiophileness. Also, The Squid texture seems to be just fine as they are, other than the tentacles not moving ambiently (at least in the Army Maker) , and the mouth being gray looks a little wierd, albeit not many people with look in a squids mouth...
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Post by Sawslig Steve. And William. on Jul 14, 2011 11:55:02 GMT
The squid textures didn't actually blend >.>. Now they do, though.
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