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Post by Sawslig Steve. And William. on Aug 17, 2016 22:38:29 GMT
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Post by Drachenbauer on Aug 19, 2016 18:35:54 GMT
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Post by Drachenbauer on Aug 19, 2016 18:39:00 GMT
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Post by Drachenbauer on Aug 19, 2016 18:41:09 GMT
the butterfly on the picture is only a fun app, that flutters arround my screen
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Post by Drachenbauer on Aug 19, 2016 18:48:28 GMT
how to download it without a dropbox-account? I have no accourn, and while try to create one, an undefined error comes up...
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Post by Sawslig Steve. And William. on Aug 19, 2016 18:58:13 GMT
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Post by Drachenbauer on Aug 19, 2016 21:01:38 GMT
how to add files to an existing archive?
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Post by Drachenbauer on Aug 19, 2016 21:29:11 GMT
my wish is to add some more graphics into the engine.sga to use my own terrain-designs for my scenarios. but after i did that, i cannot open the mission-editor...
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Post by Sawslig Steve. And William. on Aug 19, 2016 22:20:43 GMT
Don't package them back into the archive. Add your terrain graphics to Impossible Creatures\data\stamps or data\decals, depending on what sort of graphics you're creating. The data folder is empty by default, so you'll have to add the folders yourself.
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Post by Drachenbauer on Aug 20, 2016 17:48:09 GMT
i´fe added them into Data. but my clear.tga for the details (transparent graphics to place in grid-stile) does not work... i made it totally transparent to make terrain without detail-texture. the detail-texture does not change, if i choose it in the list and try to place it on the terrain.
Why?
i made additional textures for the "Brushes"-folder (the main-terrain-stiles). where i can find them in the mission-editor?
i placed some stamp-textures around my map. how to delete them?
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Post by Sawslig Steve. And William. on Aug 20, 2016 18:54:00 GMT
You can't delete stamps. You can only paint over them.
The reason you can't see your texture is that you made it transparent.
The brushes can't be added in ME. To be honest, I'm not quite sure why that folder exists, as it isn't what defines the default biome templates (even though it looks like it is).
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Post by Drachenbauer on Aug 20, 2016 19:03:22 GMT
the other deteils textures are half transparent, and and will be exchanged with others by placing tham, so i thing, to place my clear.tga must remove the arctic.tga, i placed there on my terrain bevore.
the brushes mean the textures, wich are on the terrain, if no stamps are placed.
How can i make them possible to see again after placing some stamps?
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Post by Drachenbauer on Aug 20, 2016 19:21:55 GMT
how tu create own decals (movable textures)?
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Post by Drachenbauer on Aug 20, 2016 19:44:54 GMT
as i created a deteil-texture, that´s compleetely filled with the same transparent grey, that doesn´t make any effect too. it must be another reason, not the content of the texture.
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Post by Drachenbauer on Aug 20, 2016 19:48:05 GMT
and my own decals are changed into purple questionmarks
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