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Post by Sawslig Steve. And William. on Sept 25, 2013 13:07:49 GMT
Tellurian version 2.01 is now out! This patch is mostly for fixing balance, with another map-and-model-fixing patch in the works for a later date. Tellurian v2.01 Changelog: - Many menu text changes - Fixed level boundaries for tanky creatures - FLASH duration and endurance cost reverted to II values - EBURST endurance cost reverted to II value, damage per tick reduced at L4 and L5 - WEB range, area and duration reduced - BONUS high ground damage conditions tweaked - FLIER effectiveness reduced - QUICK START starting coal fixed - FRIENDLY FIRE for eburst increased To install, just click the link below and let it install wherever your IC directory might happen to be (usually the default location provided by the installer). If you already have an earlier version of Tellurian installed, don't worry-- it will overwrite the relevant files on its own, and you won't lose any of your armies. So, without further ado, here is the v2.01 installer: copy.com/ykVWVTUpBkYjWiYvEnjoy! Test the balance as much as you can-- we're always looking for broken elements to fix.
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Post by Blother Had Me Like on Sept 25, 2013 21:40:35 GMT
If you guys don't see what I said in Skype chat...
NERRRRRFFFFFFFFFBBBBAAATTTTTTT to web. Come on guys that was a little much
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Post by Fuck you Steve on Sept 25, 2013 22:41:22 GMT
cool
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Post by Sawslig Steve. And William. on Sept 26, 2013 2:18:01 GMT
But was it really, Kevin? Was it really?
Try using it differently-- what I mean is using it in a combat situation to help to even out the odds; say you go on with five units and your enemy goes in with ten. Before, if you had five webbers, you could keep ten units in place until you killed literally all of them, but now it just means that you have a chance if you micro enough.
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