Post by Blother Had Me Like on Apr 5, 2014 17:16:30 GMT
This is a slight continuation of the the basic army tutorial I provided a little while ago. The goal of this guide-thing is to provide creature combinations that are simple and above average for the newer players that need some direction on what to put in their armies. By starting with these creatures I am hoping new players will be able to learn the game better and eventually experiment on their own to make USEFUL creatures (anyone can make derp, but that is fun sometimes ).
Let us start with some army-making tips...
Attack types:
- Melee
- Ranged (direct)
- Ranged (sonic)
- Artillery
- Flying (I'll count it as an attack)
- Special abilities (I'll touch more on these some day)
Creatures generally fall into 4 different categories. The categories are not very strict and creatures can often have traits of 2 or even 3, but these units will be more complex and often cost more.
The first is an all-around unit, which is mainly what I will be provided for you guys. These are well-rounded and decently strong units that are easy to use.
The second category is meat. These are usually used as melee and sometimes fliers. They generally have high health and defense with lower attack (and sometimes speed). I will list a few simpler meat, but there are some creatures that can get really big for their level.
The third is the raider. These units are more offensive units and used for quick attacks. They generally have high attack and speed with lower health and defense. Raiders are usually melee or flying, but you can use other types as raiders.
The last category is utility. I won't really be talking about these too much because they use abilities most of the time. These are good to incorporate into your play once you have gotten a handle on the regular units.
(Creature order goes Artillery, Ranged, Melee, Flying)
This next suggestion will provide creature suggestions for each research level along with tips on what kind of creatures to use and other information regarding that research level...
Level 1: 0-1 units
- utility if anything...
lol
There are no suggestions because level 1 has lost most of its strength in tel due to increased henchmen production. You are welcome to use something for these, but I highly recommend you do not. It will be a waste of a valuable army slot. Even rush units just hardly provide anything. Only a derp level.
Level 2: 2-3 units
- melee (all-around is a good choice; maybe meat)
- direct ranged
- artillery (usually the debatable third slot)
You need good units here more than any other research level. Level 2 has little useful variety and you will have a very limited supply of resources, so make your units count.
archerfish + camel/coyote
poison frog + zebra/camel
electric eel + zebra (water)
cuttlefish + mountain lion/coyote/hyena
spitting cobra + coyote
coyote + komodo dragon
giraffe + walking stick
zebra + hippo (water)
Level 3: 2-3 units
Ahh level 3 is a lovely level. This research level has a ton of variability and lots of units to explore. It is easily the best level to experiment with, but make sure your units are comparable to the ones I list or else you might lose out.
archerfish + horse
archerfish + lioness
electric eel + lioness
dolphin + lioness
chameleon + horse (good with most ranged)
cuttlefish + horse (water)
wolf + gorilla
blue ringed octopus + musk ox (water)
walking stick + horse
bull + komodo dragon/lobster (water)
snowy owl + komodo dragon
bat + man o' war (flying is always pretty debatable)
Level 4: 1-2 units
This level has often been used for utility units and raiders, but has recently seen more play with creatures that are just below the level 5 threshold. Level 4 units require a lot of consideration because you have the choice between creating units that will help you dominate after research 3, but become weak compared to level 5, or units that will be useful even into level 5.
caterpillar + hippo
chimpanzee + moose
cuttle fish + hippo (a lot of ranged are good with this)
horse + mantis shrimp
elephant + man o' war
hornbill + giant squid
albatross + rattlesnake
Level 5: 2-3 units
The beast himself. Big daddy level 5 is where the game completely changes tone. In this level you need to have strong units or you can lose a lead or be unable to catch back up. Thankfully, there are plenty of strategies at this level because just about all unit types and abilities have a use along with some prior low level creatures.
archerfish + behemoth
chimpanzee + humpback whale
anteater + giant squid
porcupine + humpback whale
sperm whale + baboon
moose + lobster
bull + humpback whale
musk ox + blue whale
raven + humpback whale
hornbill + blue whale
Closing advice...
Common attack combinations are Melee + Ranged and Artillery + Flying. Other combinations are certainly possible, but will require more micro management and/or abilities.
You may notice that ranged and artillery units are often pretty similar. There are just certain stock animals that make good ranged combinations. Melee and flying tend to have a lot more variety.
Finally, after reading through these and getting a feel for the game you should start to EXPERIMENT. This game is so fun because you get to create your own units and don't forget that. Start by experimenting with units that are similar to the ones I have suggested to see if you can find better combinations or ones that suit your play style. Once you start getting better is when you will want to throw in abilities and maybe using some derpy creatures.
Oh and you are allowed to copy creatures from people.
Let us start with some army-making tips...
Attack types:
- Melee
- Ranged (direct)
- Ranged (sonic)
- Artillery
- Flying (I'll count it as an attack)
- Special abilities (I'll touch more on these some day)
Creatures generally fall into 4 different categories. The categories are not very strict and creatures can often have traits of 2 or even 3, but these units will be more complex and often cost more.
The first is an all-around unit, which is mainly what I will be provided for you guys. These are well-rounded and decently strong units that are easy to use.
The second category is meat. These are usually used as melee and sometimes fliers. They generally have high health and defense with lower attack (and sometimes speed). I will list a few simpler meat, but there are some creatures that can get really big for their level.
The third is the raider. These units are more offensive units and used for quick attacks. They generally have high attack and speed with lower health and defense. Raiders are usually melee or flying, but you can use other types as raiders.
The last category is utility. I won't really be talking about these too much because they use abilities most of the time. These are good to incorporate into your play once you have gotten a handle on the regular units.
(Creature order goes Artillery, Ranged, Melee, Flying)
This next suggestion will provide creature suggestions for each research level along with tips on what kind of creatures to use and other information regarding that research level...
Level 1: 0-1 units
- utility if anything...
lol
There are no suggestions because level 1 has lost most of its strength in tel due to increased henchmen production. You are welcome to use something for these, but I highly recommend you do not. It will be a waste of a valuable army slot. Even rush units just hardly provide anything. Only a derp level.
Level 2: 2-3 units
- melee (all-around is a good choice; maybe meat)
- direct ranged
- artillery (usually the debatable third slot)
You need good units here more than any other research level. Level 2 has little useful variety and you will have a very limited supply of resources, so make your units count.
archerfish + camel/coyote
poison frog + zebra/camel
electric eel + zebra (water)
cuttlefish + mountain lion/coyote/hyena
spitting cobra + coyote
coyote + komodo dragon
giraffe + walking stick
zebra + hippo (water)
Level 3: 2-3 units
Ahh level 3 is a lovely level. This research level has a ton of variability and lots of units to explore. It is easily the best level to experiment with, but make sure your units are comparable to the ones I list or else you might lose out.
archerfish + horse
archerfish + lioness
electric eel + lioness
dolphin + lioness
chameleon + horse (good with most ranged)
cuttlefish + horse (water)
wolf + gorilla
blue ringed octopus + musk ox (water)
walking stick + horse
bull + komodo dragon/lobster (water)
snowy owl + komodo dragon
bat + man o' war (flying is always pretty debatable)
Level 4: 1-2 units
This level has often been used for utility units and raiders, but has recently seen more play with creatures that are just below the level 5 threshold. Level 4 units require a lot of consideration because you have the choice between creating units that will help you dominate after research 3, but become weak compared to level 5, or units that will be useful even into level 5.
caterpillar + hippo
chimpanzee + moose
cuttle fish + hippo (a lot of ranged are good with this)
horse + mantis shrimp
elephant + man o' war
hornbill + giant squid
albatross + rattlesnake
Level 5: 2-3 units
The beast himself. Big daddy level 5 is where the game completely changes tone. In this level you need to have strong units or you can lose a lead or be unable to catch back up. Thankfully, there are plenty of strategies at this level because just about all unit types and abilities have a use along with some prior low level creatures.
archerfish + behemoth
chimpanzee + humpback whale
anteater + giant squid
porcupine + humpback whale
sperm whale + baboon
moose + lobster
bull + humpback whale
musk ox + blue whale
raven + humpback whale
hornbill + blue whale
Closing advice...
Common attack combinations are Melee + Ranged and Artillery + Flying. Other combinations are certainly possible, but will require more micro management and/or abilities.
You may notice that ranged and artillery units are often pretty similar. There are just certain stock animals that make good ranged combinations. Melee and flying tend to have a lot more variety.
Finally, after reading through these and getting a feel for the game you should start to EXPERIMENT. This game is so fun because you get to create your own units and don't forget that. Start by experimenting with units that are similar to the ones I have suggested to see if you can find better combinations or ones that suit your play style. Once you start getting better is when you will want to throw in abilities and maybe using some derpy creatures.
Oh and you are allowed to copy creatures from people.