Post by Sawslig Steve. And William. on Mar 28, 2016 3:00:51 GMT
Well, after nearly half a year since the initial release date, we bring you the much anticipated Tellurian 2.03! Including a complete new nked mole rat model.
Changelog:
Balance changes:
-Electric Burst has been rescaled to provide low damage over a large area quickly
- Quill Burst provides high damage in a smaller radius over longer time
-Cost increase for flying artillery
-Cost increase for lioness ranged units at level 3
-Range reduction for flying artillery
-Changes to the amount of population space used up by pamphlets
- Level 3 pamphlets occupy 2 pop space
- Level 4 pamphlets occupy 4 pop space
- Level 5 pamphlets occupy 6 pop space
-pamphlets take longer to swoop in after activating triggered abilities such as Assassinate and Quill Burst
-Infestation does less damage over a shorter time
- And also requires 100% of the creature's endurance
-Hovering now uses 45% of a creature's endurance
-Plague at level 5 is now sane
-Herding bonus lowered to 1.4x
-Creatures now regenerate HP much more slowly while underground
- Defense bonus while underground decreased to 20%
Changes to stock animals:
-Ram granted Charge Attack
-Albatross talons removed
- Granted to condor
-Albatross peck increased to 11 damage
-Behemoth granted Poison Bite
-Angler Camouflage removed
-Mantis shrimp and pistol shrimp landspeed increased to 18
-Skipper caterpillar speed increased to 15
-Anteater attack speed reduced
-Leap attack granted to tuna (tail)(swimmer only)
-charge attack granted to narwhal (tail)(swimmer only)
Text changes:
-"Player defeatet" text corrected
-Many changes to army analyser
-Country names on ICO account creation have been corrected
-Devlshone's Island reverted to Devil's Island
-2Fort4 now displays its proper title
-"Puglinic" difficulty reverted to easy
Bug fixes, courtesy of Nordic Games:
-Destroying a loaded gyrocopter with artillery no longer crashes the game
-Poison and Plague attacks now trigger alerts
Miscellaneous:
-Pop cap changed to 150/250
-Some adjusted limb scaling
-Spitting spider ranged attack delay corrected
-Completely redesigned all premade and character armies
- And added way more premades
ModDB link: www.moddb.com/mods/tellurian/downloads/tellurian-203
Steam Workshop link: steamcommunity.com/sharedfiles/filedetails/?id=655968653
Changelog:
Balance changes:
-Electric Burst has been rescaled to provide low damage over a large area quickly
- Quill Burst provides high damage in a smaller radius over longer time
-Cost increase for flying artillery
-Cost increase for lioness ranged units at level 3
-Range reduction for flying artillery
-Changes to the amount of population space used up by pamphlets
- Level 3 pamphlets occupy 2 pop space
- Level 4 pamphlets occupy 4 pop space
- Level 5 pamphlets occupy 6 pop space
-pamphlets take longer to swoop in after activating triggered abilities such as Assassinate and Quill Burst
-Infestation does less damage over a shorter time
- And also requires 100% of the creature's endurance
-Hovering now uses 45% of a creature's endurance
-Plague at level 5 is now sane
-Herding bonus lowered to 1.4x
-Creatures now regenerate HP much more slowly while underground
- Defense bonus while underground decreased to 20%
Changes to stock animals:
-Ram granted Charge Attack
-Albatross talons removed
- Granted to condor
-Albatross peck increased to 11 damage
-Behemoth granted Poison Bite
-Angler Camouflage removed
-Mantis shrimp and pistol shrimp landspeed increased to 18
-Skipper caterpillar speed increased to 15
-Anteater attack speed reduced
-Leap attack granted to tuna (tail)(swimmer only)
-charge attack granted to narwhal (tail)(swimmer only)
Text changes:
-"Player defeatet" text corrected
-Many changes to army analyser
-Country names on ICO account creation have been corrected
-Devlshone's Island reverted to Devil's Island
-2Fort4 now displays its proper title
-"Puglinic" difficulty reverted to easy
Bug fixes, courtesy of Nordic Games:
-Destroying a loaded gyrocopter with artillery no longer crashes the game
-Poison and Plague attacks now trigger alerts
Miscellaneous:
-Pop cap changed to 150/250
-Some adjusted limb scaling
-Spitting spider ranged attack delay corrected
-Completely redesigned all premade and character armies
- And added way more premades
ModDB link: www.moddb.com/mods/tellurian/downloads/tellurian-203
Steam Workshop link: steamcommunity.com/sharedfiles/filedetails/?id=655968653